Chris Pendleton over at Bing Maps evangelist blog wrote a nice overview of our UMap ActionScript Mapping API in context of our partnership with Bing Maps. The entire article can be found here, here is an excerpt:
The Bing Maps Platform team has partnered with AFComponents (AFC) to provide a Flash-based interface for building robust map applications. AFC has created a very robust SDK for creating your Flash-based Bing Maps applications. Supported through AFC, their Flash controls access Bing Maps in a supported fashion and fall inline with the Bing Maps TOUs. If you’re a commercial customer, you still require a commercial license; however, now you no longer have to wrap your own Flash control by accessing our tiles via the Bing Maps Web Service or reverse engineer our tiles schema and URI definitions directly to create your Flash control (a TOU violation!). AFC has you covered – you just need to access their SDK for overlaying data. And, yes, their service get’s Bird’s Eye images so if you love Bird’s Eye and need them in Flash you can get them! And to be clear, if you’re using Flash I really feel your pain with Silverlight just sitting there all ripe and shiny; but, hey, I’m just trying to make your life a little easier until you can convince those directive-pushers that Silverlight is the better option. All in due time.
Also, within the AFC APIs you can access Bing Maps geocoding, routing, POI Search, road maps, aerial maps, hybrid maps, traffic layers and Bird’s Eye photos. You pretty much get everything that’s in the Bing Maps Platform only it’s all made just for Flash developers…
Learn more about UMap features, pricing and licensing options here.